![]() Eventually, Marco Rossi stole the virus and she took notice of the care he gave to her, developing self-awareness. YouTube."Alice" is an artificial intelligence that was originally supposed to be a virus developed by an unknown nation. ↑ "Metal Slug 1 (PS1) Another Story Overview".For Another Story 1's second loop and Another Story 2, this mission is mandatory. Collecting the stuffed toys removes all explosives from the screen.ĭuring the first run of Another Story 1, this mission is played during the credits with the POW automatically moving right. Should three POWs get hit by the enemies' explosives, the mission ends. The player is tasked to successfully move eight POWs from the left side of the screen to the right while avoiding the various grenades and explosive plants thrown at them. Suvorov takes notice and commands his group to rescue them. Once the player completes the mission, Suvorov apologizes for doubting the duo and lets them carry on with their solo mission.Ĭhris and Rumi find themselves on the Rebel's side of the battlefield. In the third round, only one POW is hidden. The mission is lost should the player incorrectly guess twice. The player is tasked to select a prisoner (using the ◯ Button) with their hidden partner. In the first two rounds, two POWs are hidden in their respective partner, and the four visible POWs run around before putting in position. The mission plays identical to a shell game. Lieutenant Suvorov stops them in doubt that they are able to do such an absurd plan, and the whole group will not let them go unless they can recognize the fabled Regular Army technique of hiding objects and allies inside of their pants. The hollow tank explodes in two shots, and it will instantly be destroyed should it fall down the bridge's gaps.Īfter clearing Another Story the first time, large explosive balloons ascend from the bottom of the screen.Ĭhris and Rumi attempt to leave the group to notify Marco's forces. ![]() The firing reticle will attempt to home on the tank and shoot at a delay. The player controls the tank using the left and right direction key and jumps with the ◯ Button. The Rebellion takes notice and starts firing at them. Should the player succeed, the POWs gang up to the spy and tie him up before escaping.Ĭhris and Rumi find a hollowed out tank and the whole group uses it to cross the 3.8 km long iron bridge. Incorrectly speaking with the spy causes a Rebel to appear and shoot at the player, effectively losing the mission. Speaking with the correct POW is notified by them sitting down. The game hints that the spy cannot salute correctly (as in his saluting animation is stiffer than the real POWs). In order to escape, the player must communicate the plan to each POW by using the X Button to select each one and speaking with the ◯ Button. In the main menu, highlight on "Another Story" then press R1 + L2 + ◯ to access Another Story 2.Ĭhris and Rumi are thrown into a group of eight Regular Army prisoners, one of them suspected to be a spy. ![]() Clearing the second loop unlocks a button code. Clearing it follows a harder second loop with a fourth mission. Both characters follow the same storyline and mission structure.Īnother Story 1 has three missions to complete. Another Story 1 follows the events of Captain Chris Key while Another Story 2 follows Private Rumi Aikawa (her debut appearance) Lieutenant Alexander Suvorov engages with the two for the third and fourth missions. Another Story is a series of minigames following the Regular Army Special Forces (disguised as POWs) engaging in a counteroffensive and escaping by themselves after realizing that Marco's army hasn't yet rescued them for over a week in captivity. ![]()
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